![]() These Booths are where the meat of micromanaging in Ever Oasis comes in. If they are a seedling, you can decide to have them grow a Bloom Booth, which will sell a predetermined good. Some characters will immediately decide to live in the oasis, while the player main goes on a quest or finds certain items for other characters in order to convince them to stay. As soon as they do, Tethu can go talk to them. ![]() The cycle starts with a character, who could be another seedling or another creature indigenous to this world, arriving at the oasis. It is a very simple and feelgood story for most part, but it is well-written, giving players a good reason to care for Tethu and the oasis and watch them both grow throughout the adventure. ![]() After Chaos destroys that Oasis, players meet up with the Water Spirit Esna, and decide to start a oasis together.įrom there, the story covers Tethu's quest to rid the land of Chaos while also building up his oasis. Players start the game as customizable character whose default name is Tethu, living in an oasis with his/her brother. ![]() Some special seedlings with powers from the Great Tree partnered with Water Spirits to form oases for refugees of their world, but these oases have slowly started to diminish. One day Chaos came and enveloped the land, but a Seedling from the "Great Tree" was able to step up and stop him.Īs the years passed, Chaos returned and most of the land became a giant desert. The world used to be lush and green, as the Water Spirits worked with Seedlings, humanoid plant-people. The backstory of Ever Oasis is fairly simple. ![]()
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